Hero-Farm
Introduction:
The goal of this game is to expand and upgrade your farm that will allow you to craft, upgrade and boost your Worker and Heros. Unlock more things as you progress through the game. There is no end goal for now.
Statue - is the main building of the game. Here you can deliver your crops and other items to gain permanent boosts, and also spend
Spirits (collected from Dungeons) to gain even better upgrades.
Storage - here is where Workers are picking up and delivering all the goods.
Dungeon Entrance - here is where you send your Hero(es) on the expeditions. Heros will clear all rooms and stages automatically, until they are low on health (to be specified) or they fail.
How to start:
Choose Play Game in the main menu to Normal Game or Use Debug Mode to play around.
Normal mode:
Place 5 Farmlands, and then Potatos. Go to Statue and Start the Hero Offering in the list. Wait for the Potatoes to be harvested by the worker. There should more then enough for summoning your first Hero. Once you have your First Hero send him on the expedition in the dungeon entrance. Once the dungeon is finish your hero will go back with loot that will unlock new building, item and etc. In the meantime you will see that new offerings showed up in the statue. Proceed with the game as you want. There is actually no way to fail, only to slow down.
NPCs:
Workers - they work automatically. Place framlands and crops to start farming. Workers will automatically plow the Grass tile, place crop and water it until it ready to harvest. After that they will repeat the whole process (besides plowing, this is done just once). Some Crops require seeds, so invest in windmill of find them in the Dungeons. Unlimited amount available.
Heros - your main source of progress in the game. They will go on Dungeons/Expedition to fight monster, discover new items and bring them back to the base. They can fail an expedition (that will also cause them to drop some of the collected items) but it will not kill them, just injure. Injury will block them from adventuring until they are fully healed. For now just one available in the normal game.
Hostile Mobs - goblins, kobolds, zombies etc. You will encounter them only in the dungeons. Don't worry. They do not attack your farm in any way. They will drop usefull items, currency and allow your Heros to level up.
Controls:
WSAD & MMB - to move camera
RMB- sell plots/buildings & remove farmlands/remove seeds from farmlands, cancel farmland placement
Mouse Scroll - to zoom-in and zoom-out camera
Space - quick move camera to Storage
HUD TOP (from the left):
Sprite - main currency in the game. You can see at as gold
Skill Points (SP) - earned with delivering goods to Storage. Use them to upgrade building in the Technology Tree (explained later)
Workers - shows how many workers you have
Job queued - shows basically how many things are to do on farm (till crops, water it, deliver items, havrvest and etc)
Level Progress Bar - for each fill you receive 1SP
Technology Tree - here you have all available building. Each is unclocked on their own specific conditions/challange.
Enter Dungeon - If you have ongoing Dungeon/Expedition you can go to Dungeon Map here
Stage/Room - displays Progress of the dungeon
Storage - quick access to Storage Window
Statue - quick acces to Statue Window
Worker List - overview of all of your Workers
Hero List- overview of all of your Heros
HUD Bottom (from the left):
Main Menu - Save game or Go to Main Menu
Production Visibility - Shows on sprite what is currently growin/being crafted
Actions:
Create Farmland - place farmland, limited slot (can be upgraded)
Plant Seeds - place seed on the placed Farmlands.
Build - Place buildings.
Reclaim - use it to purify Dead Ground into Grass and gain more space for your farm. 1 Water per Tile. Takes 60 seconds to purify the land. Can be cancelled but not reversed once reclamation is finished.
Inspector window - shows information about object you have your mouse hovered
NOTE: I used AI to generate the code, but all of the Sprites were "hand-made" by me. I also designed like 95% of the game mechanics. Claude helped a bit with filling the gaps.
| Updated | 14 hours ago |
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Ronie-dev |
| Genre | Strategy, Role Playing |
| Made with | Godot |
| Tags | 2D, Farming, Idle, Incremental, Pixel Art, Real time strategy, Strategy RPG |
| AI Disclosure | AI Assisted, Code |

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